Vampyr Update Adds Two New Difficulty Settings and Nvidia Ansel Support

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DONTNOD Entertainment has released another free update for their narrative-driven RPG, Vampyr which adds two new difficulty settings and support for Nvidia Ansel.  The update adds further replayability for existing players and more options for those who haven’t yet gotten to grips with this dark adventure through 1918 London.

Story Mode de-emphasizes combat, placing a greater focus on narrative so players can enjoy Dr. Jonathan Reid’s journey with less challenging gameplay. On the other end of the scale, Hard Mode makes combat much more difficult. Players will receive less experience from killing enemies too, forcing them to rely even more on embracing citizens to grow in power. Upon starting a new game, players will be given the option to choose from these two new modes or a third ‘Normal Mode’ if they wish to play the original Vampyr experience.

In addition to the new difficulty modes, the update introduces a host of optimization tweaks and fixes. Nvidia Ansel will also be made available for PC, which allows players to capture beautiful in-game screenshots, viewing and sharing them in 3D on mobile phone, PC or VR Headset.

New Features
  • Introduced New Difficulty Modes (Story Mode and Hard Mode)
  • Introduced Nvidia Ansel
Fixes
  • An issue where the key to Morgue was missing has been fixed (Mission 21)
  • Fixed an issue where there was a wall missing collisions in Aloysius’ mansion
  • Fixed an issue that would occur with two-handed weapon skills
  • Fixed an issue with Simplified Chinese achievements appearing in English
  • Various other fixes

Vampyr is out now on PlayStation 4, Xbox One, and PC.

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